Interview: NinjaBee (A World of Keflings)


A World of Keflings is a Real-Time Strategy game from NinjaBee that was released on the Xbox 360 in November of 2010.  In the game you play as a giant that directs the work of the Keflings, the small human-like inhabitants of the land.  The object is to build up the individual kingdoms of the Keflings with buildings and machinery.  You can direct your army of small workers to gather materials, refine materials into other materials (sand into glass for example) and construct buildings.  Take Gulliver's Travels, Roller Coaster Tycoon, and Pikmin, mix them together with some humorous dialog and you get A World of Keflings.

We recently had a chance to sit down with Justin Hakanson from NinjaBee to talk about the upcoming release of the title on the Wii U.

Nintendo Feed: One of the things you incorporated in the Xbox version that many seemed to love was the ability to have your character be the player’s avatar.  Could we expect the Mii equivalent in the Wii U version?

Hakanson: Yes, you will use your Mii as your avatar.

Nintendo Feed: Have you found the GamePad a useful tool to add another layer to the playability to the game?  If so, can you share with us how you hope to use it?

Hakanson: We think the GamePad is a very cool, unique feature of the Wii U. We had lots of fun ideas for how to incorporate it. I can't give too many details yet, but we narrowed it down to a few simple, specific uses that we think will help you manage everything that's going on in a kingdom at any given time. We recently showed the game at PAX East and showed off that the game runs on the GamePad itself, so you won't have to have your TV on to play.

Nintendo Feed: Nintendo has always stressed innovation over powerful hardware specs.  As a developer, have you found it difficult to get the level of performance that you want out of the Wii U or do you feel Nintendo has struck the right balance with their latest console?

Hakanson: So far the hardware has given us the flexibility to push some graphical elements we wanted in the original game. It's been a good platform to work on.

Nintendo Feed: Can we expect to have both online and local multiplayer supported in World of Keflings?

Hakanson: We will only support local multiplayer. We would have loved to get online multiplayer in the game, but we also wanted to ship the game sooner rather than later.

Nintendo Feed: We have been told to expect World of Keflings by the end of the year.  Can you narrow down that window for us any?

Hakanson: Sure! It will be in the latter half of the year. ;)

We appreciate Mr. Hakanson taking some time to talk with us.  We will be keeping an eye on the development of this title and will be sure to report when a release date is given.  We wish much success for NinjaBee on this project and look forward to seeing what other titles they may bring to the Nintendo library.

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